Odyssey: Of Heroes & Monsters
Choose an Action and Risk Mana
After a Hero has taken their Move, the Hero declares what Action they want to do. The Hero must choose an Action from the options for their Level. A Level 2 Hero cannot use Level 1 or Level 3 Actions. The exception to this is the Wizard: The Wizard is the only Hero who can choose to do an Action from a lower Level, but never a higher Level.
Most Actions cost Mana. The Hero must risk Mana, which becomes the base number for the effectiveness of their Action.
Hero Level Mana Risk Mana to Use
1 2 1d2 (flip a coin)
2 4 1 + 1d3 (Heroicaâ„¢ die)
A Level One (1) Hero can choose to risk 1, 2 or 3 Mana each Turn.
A Level Two (2) Hero can choose to risk 1 to 4 Mana each Turn.
A Level Three (3) Hero can choose to risk 1 to 5 Mana each Turn.
Start: 27 Life 23 Mana
Bonus: +1 Life when Healed
Level Action Damage Range
1 Chop Mana x2 vs. Life 1
1 Flail Mana vs. Life All Monsters at 1
2 Hack Mana +3 vs. Life 1
2 Thrash Mana +1 vs. Life All Monsters at 1
3 Slash Mana x3 vs. Life 1
3 Berzerk Mana +3 vs. Life All Monsters at 1
Start: 25 Life 25 Mana
Detection: 5 or 6 (2:6)
Bonus: +3 Life when Healed
Level Action Damage Range
1 Bandage Mana x1 Heal Life 1
1 Thump Mana +1 vs. Life 1
2 Heal Mana x2 Heal Life 1
2 Thwack Mana +2 vs. Life 1
3 Revive Mana x3 Heal Life 4
3 Cudgel Mana +3 vs. Life 1
Start: 29 Life 21 Mana
Bonus: +1 Life when Attacked
Level Action Damage Range
1 Stab Mana x2 vs. Life 1
1 Block Mana +1 vs. next Attack 1
2 Skewer Mana +3 vs. Life 1
2 Knock Mana +2 vs. next Attack 1
3 Impale Mana x4 vs. Life 1
3 Slam Mana +4 vs. next Attack 1
Start: 23 Life 27 Mana
Detection: 4, 5 or 6 (3:6)
Bonus: +1 Life when Healed
Level Action Damage Range
1 Wood Arrow Mana +3 vs. Life 4 in a Straight Line
1 Split Arrow Mana vs. Life All Monsters at 1
2 Stone Arrow Mana x2 vs. Life 5 in a Straight Line
2 Multi Arrow Mana +1 vs. Life All Monsters at 2
3 Metal Arrow Mana +5 vs. Life 5 in a Straight Line
3 Hail Arrows Mana +2 vs. Life All Monsters at 3
Start: 22 Life 28 Mana
Detection: 2, 3, 4, 5 or 6 (5:6)
Bonus: +1d3 Gold from Monsters or Chests
Level Action Damage Range
1 Jab Mana +1 vs. Life 1
1 Pilfer Mana is Gold from Monster 1
2 Hook Mana +3 vs. Life 1
2 Loot Mana is Gold from Monster 1
3 Backstab Mana x2 vs. Life 1
3 Rob Mana x2 is Gold from Monster 1
Start: 21 Life 29 Mana
Detection: 3, 4, 5 or 6 (4:6)
Bonus: +1d3 Mana from Potions
Level Action Damage Range
1 Fireball Mana +3 vs. Life 4
1 Fog Mana vs. next Attack 3
1 Bandage Mana x2 Heal Life 2
2 Ice Blast Mana +2 vs. Life & next Attack 2
2 Sleep If Mana x3 > Life then Sleep 2
2 Energize Mana x2 Heal Mana (not self) 2
3 Firestorm Mana x2 vs. Life All Monsters 3
3 Shatter Mana x3 vs. Life 2
3 Shield Mana x3 vs. next Attack 1
The Wizard is special and able to use Lower Level Actions.
The Actions of the Wizard can curve around corners.
Bonus: Separate Attacks on each Hero
Action Damage Range
Bite 1d3 vs. Life 1
Action Damage Range
Bite 1d3 +3 vs. Life 1
Bonus: Separate Attacks on each Hero
Action Damage Range
Bite 1d3 vs. Life 1
Action Damage Range
Bite 1d3 +2 vs. Life 1
Bonus: Separate Attacks on each Hero
Action Damage Range
Bite 1d3 x3 vs. Life 1
Action Damage Range
Clunk 1d3 +2 vs. Life 1
Bonus: +2 Life on its Turn (up to Maximum)
Action Damage Range
Fangs 1d3 vs. Life 1
Action Damage Range
Whack 1d3 +5 vs. Life 1
Bonus: +3 Life vs. First Attack each Round of Turns
Action Damage Range
Smite 1d3 x4 vs. Life 1
Bonus: +3 Life on its Turn (up to Maximum)
Action Damage Range
Malice 1d3 +5 vs. Life All Heros up to 2
Bonus: +1 Life vs. each Attack
Action Damage Range
Crunch 1d3 x3 vs. Life 1
Bonus: +4 Life vs. First Attack each Round of Turns